Sunday, January 22, 2012

Retronyms demo of MPC Fly App at NAMM

This past weekend, Retronyms joined Akai to demo the MPC Fly app at NAMM in Anaheim. We got to show it off to a lot of producers and users.

Check out this great video interview with John-Paul Walton:

NAMM 2012: AKAI MPC Fly from ICON on Vimeo.



And here's Dan Walton and Zach Saul showing off the app to a crowd:



More exciting information about the new MPC app will be forthcoming soon. Watch this space!

Thursday, January 19, 2012

New Sales!

Have a couple sales updates to announce:

Tabletop
- RS4000 Polyphonic Synthesizer returns to its normal $9.99 price next Friday 1.27.12
- $0.99 sale on Xfade Crossfading Mixer, Ekko Delay Effect, and Overdose Digital Distortion Effect

DopplerPad
- on sale for $2.99 (regularly $9.99)

Also wanted to send out one last reminder that our Tabletop contest ends at 11:59pm PST, this Saturday, 1.21.12. So if there's something you've been working on, hurry up and get it in!

Wednesday, January 18, 2012

Retronyms software powers Akai's MPC Fly

Check out the new MPC Fly just announced by Akai, featuring brand new software from Retronyms!

Monday, January 16, 2012

Meet the Retronyms

This week(end) is the annual NAMM show in LA and Retronyms will be there in full force to meet up with all our friends & colleagues from around the industry. We'd love to make some new friends too though, so if you're reading this and want to say "Hi" feel free to stop by the Marriott Pool at the Anaheim Marriott Hotel between 5 & 6 PM on Thursday evening for an informal "iOS Developer Meetup" with us and some friends. It's followed directly afterwards by the Blue Microphones / Gobbler / SoundCloud meetup at 6PM, so we'll be sticking around for that too. Hope to see you there!

UPDATE: We'll also be on the show floor hanging out at the AKAI booth throughout the NAMM show. We'll have some cool new software to demo, so come check it out!

+verb - Mechanoid

Our good friend +verb has been delving into making music with Tabletop and the fruit of his experiments has resulted in "Mechanoid," his first all Tabletop track. It's a madcap grime banger, and he was good enough to talk to us about his experience making it.

+verb - Mechanoid by retronyms

Making a track entirely in Tabletop is a fun experience overall. Getting quality sound out of iOS and into some speakers was a tad bit frustrating, but once accomplished, this was not an issue.



I will briefly explain what you are seeing in the screen shot. I have everything routed to two Goblin MX4 mixers since they have sends and returns. With the "Mechanoid" track I didn't actually use any sends and returns, but I like these mixers in case I want to add some effects later. The main drum pattern comes from the XOX Drum Deranger device and my included Futur drum kit. This kit includes hits that I have synthesized and created. Later on in the track some percussion is used from the Gridlok device and my included Cyberblap drum kit.

For the two bass lines I have used two separate RS4000 synthesizers. I've found this synth to be quite fun and very easy to automate. One bass line is simply a square wave sent to the Whirl (chorus/flanger) and Overdose (digital distortion) effect devices. The Whirl adds thickness and subtle movement via chorusing and the Overdose grimes up the tone quite a bit. The second bass line is a mixture of waveforms with some mod envelope adjusting the cutoff of the filter frequency along with an LFO and fade manipulating the filter frequency cutoff as well. This kind of movement makes sounds super gooey and dynamic, which is quite enjoyable to my ears. Static sounds tend to be real boring and lifeless.

The third RS4000 device is actually for the arp lead halfway through the track. I have some square wave LFO and fade modulating the pitch of some square waves. This is routed through a FILTR (high pass) effect device which I have automated to open and close in real time via trial and error. This gives the sound dimension...it comes and goes from front to back as the frequencies get filtered over the course of the measure.

The Triggerator device in the middle of the set is used for triggering the loops I have created of all the elements. While a very powerful device already, I would still like to see some improvements made to it. Mostly, the ability to merge blocks would be quite cool. I also hope that someday maybe multiple blocks can be launched at once… this would be amazing for live performance with Tabletop.

All of these sounds are routed through a mastering effect chain which includes another Overdose, a PRSSR compressor device, and a LMTR limiter device. I have an instance of the Glitchboard device adding fills and stutters and filtering in spots of the track. The track is then exported via recording with the Recorder M2 device.

You can see that this really is just a track of simple sounds, creative use of effects, and solid arrangement. Tabletop is very powerful and making quality tracks is quite feasible and fun!

Outside of the Triggerator features I previously mentioned, I ran into a few other small limitations… great future features that I think would be awesome. First, more space to drop devices is crucial! The area to work in now is sort of limited and having more devices per track could make songs become even more complex and polished. Second, while I love the current sequencer feature of most sound outputting devices, I feel that a piano roll of some sort would be amazing. Perhaps like Genome midi within Tabletop though… it doesn't even have to be that featured yet. I envision being able to route some midi data to multiple synths at the same time. My tracks typically are quite layered, sometimes 4 synths to make one lead. Being able to send midi to multiple devices would be awesome. I so hope this appears in the future of Tabletop. Or at least, the ability to copy a midi pattern from device A and paste it into the sequence from device B. Last, I think some analyzers or feedback throughout some certain devices would be nice. For instance, attenuation meters for the PRSSR and LMTR. Also some sort of FFT for the track as a whole. Duplicating devices would be rad as well. Midi in and out would be clutch. Oh… and an 8 band EQ device.

Having said all of that, Tabletop is definitely capable in it's current state. I have tried endless audio apps in iOS and Tabletop does it right. I am super stoked to be of help to such a great company. I hope you enjoy my track made inside Tabletop because I enjoyed making it. If you haven't tried Tabletop yet, then what are you waiting for?


We really want to thank +verb for his contributions to Tabletop, for allowing us to share "Mechanoid" with you, and for his detailed breakdown and suggestions! Be sure to pick up his stellar new EP, Fragments, out now on Robox Neotech!

Saturday, January 14, 2012

Tabletop Contest Reminder

Just a quick reminder, you've got one week left to submit your tracks to the Tabletop contest for a chance to win a year-long SoundCloud Pro membership!

Wednesday, December 21, 2011

Introducing Tabletop 1.3 With SoundCloud Contest

And holy cow, is this an exciting release! There's two new pattern machines, three new effects, enhanced settings, new demos, tons of new sounds from really talented artists, some special holiday prices and a chance for you to win a very exciting prize...